This paper aimed to ascertain the social dimensions of multiplayer gaming. They conducted this experiment by designing the game BELKA. BELKA is a card game that was played both with physical cards in one test, and with HP Ipaq's in another. In the virtual gaming scenario, the users were allowed to move about the testing room.
The interesting finding of this study was that a user's position relative to the bulk of the group can and did affect game play. They found that on average if a player was further from the table they made fewer moves. Basically the communal element of face to face gaming encourages the gaming activity itself.
http://www.springerlink.com.lib-ezproxy.tamu.edu:2048/content/q43d1ywux09rrn77/fulltext.pdf
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