This paper concerns the organizational framework that is needed for the effective use of wireless ad-hoc networks. More specifically, the authors address the details of service lookup and provision. They have provided as an experimental solution, SIRAMON, a generic, decentralized service provisioning framework for mobile ad-hoc networks (MANETs).
The authors begin with a description of the problem they are addressing. Current techniques for service provision do not account for the conditions in a MANET. Firstly, they typically address only on a subset of the functionality required for resource provision. Also, they typically rely on a client-server model that uses a central, fixed infrastructure. This is not an available luxury in a mesh network. In a MANET the framework must be able to account for a high level of device heterogeneity, and limited device resources.
SIRAMON has modularized each of the service provisioning phases to allow for the easy alteration of the middleware. In this manner application, or environment specific functions may replace those currently implemented if there is a perceived benefit. SIRAMON utilizes a hierarchical service identifier tree. Specific services are depicted as leaf nodes. Actual service descriptors are implemented with XML. Service labels are composed of Uniform Resource Identifiers (URIs). For example
siramon://Service/Entertainment/Games/Multiplayer/RealTime/DeathMatch
would describe a service located by SIRAMON called DeathMatch which would have its own XML descriptors. Using this URI, they are able to allow users to do complete and partial lookups. For example a search for RealTime games might also return other results found in Multiplayer.
http://ieeexplore.ieee.org.lib-ezproxy.tamu.edu:2048/stamp/stamp.jsp?tp=&arnumber=5643647
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